

Her roles included content creation and management, editing, and compositing.Īs a student at the DigiPen Institute, she doubled as a student producer of a student run game project. She was part of the team that undertook a complete overhaul for their main website as well as developing 6 other ancillary websites, along with several other projects. Vye worked for DigiPen as a web developer while she was in school there. More playable experiences are planned as we build up speed with our test cohort.Biography Career September 2005 – January 2008 They are permitted to let Discord display their Game Activity, so don't be surprised if you see folks playing Chronicles of Elyria! This test period is expected to last for three weeks, with some downtime expected for maintenance.Īs a reminder, the participants in this test are bound by NDA and cannot share screenshots, video, or other materials. The entire Soulbound Studios team is excited to have our work in the hands of players, and look forward to learning what we can improve to make the game even better as we continue development. We believe strongly in getting feedback early and often. This objective data, along with player ratings and write-in feedback, will help us improve the gameplay for future pre-alpha playables and beyond. The test client includes ample telemetry to help us gain insights about player experiences.

Some are quite challenging and will take timing and precision to succeed! In Chronicles of Elyria, some characters will pursue advanced traversal skills to explore caves, dungeons, ruins, or scale fortifications, so it is important that there exists a wide range of skill levels that characters can learn, in game! The procedurally generated world will allow there to be varied challenges for these skills just about anywhere.

Some are quite easy and most players should be able to get the hang of them with a little practice. Running along walls and jumping between themĪ variety of obstacles are assembled together by our procedural dungeon generator, and testers can select the difficulty of the obstacles in the course they want to play. Different traversal types that players will encounter include:Ĭlimbing across walls and jumping between them Alpha 1 backers will play through a Waerdic obstacle course as either Neran, To'resk, or The Waerd. This playable is focused on traversal and procedural dungeon generation.
Chronicles of elyria alpha review trial#
We've plucked out one set of experiences, and the features that make them up, to include in our first playtest, named: Trial of the Tested! Interacting with objects and stations in the world for contracts, stories, etcĬharacter skills a they relate to all of the above activities Giving and receiving information using the Knowledge SystemĬharacter attributes as they apply to survival, combat, etcĮquipment, Inventory, and management of bothĮnvironment exploration for the Tropical Wetlands, Semi-Arid Desert, and Lower Montane Forest NPC personalities and AI routines (go to work, sleep, hang out with friends, etc) Soulbound Studios has been hard at work on gameplay features and technology that will deliver Chronicles of Elyria to our backers and beyond! Over the last year, extensive work has been laid in the following areas:īasic and advanced traversal mechanics and animationsīasic Survival mechanics (food, water, shelter)
